C # is a programming language that is object-oriented. A programme consists of different objects in the Object-Oriented Programming methodology that communicate through behavior with each other. Methods are called the actions an entity can take. Objects
of the same nature are said to be of the same class, or are said to be of the same kind.
Let us consider force on an object, for instance. It has characteristics like mass and acceleration. It can require ways of accepting the values of these attributes, measuring the mass and acceleration , and displaying data, depending on the amount of
Let 's look at a Force class implementation and explore the basic syntax of C #-
The name used to identify a class, variable, function, or any other user-defined object is an identifier. The fundamental rules for naming C # classes are as follows:
A name must start with a letter that may be followed by a series of letters, numbers (0-9) or an underscore. A digit should not be the first character in an identifier.
It must not contain any symbol or embedded space, such as? — +! Percentage @ # ^ & *)]}. ;: "/ and \. An underscore (_) may be used.
Keywords in C#
Keywords are pre-defined words that are reserved for the C # compiler. It's not possible to use these keywords as identifiers. However, you can prefix the keyword with the @ character if you choose to use these keywords as identifiers.
In C #, some identifiers are called contextual keywords in terms of code, such as get and set. Some identifiers have special meanings.